M

Welcome | What's New? | Stories | Poetry | Multimedia | Glossary | Kipple | Forum | About

The DADoES and blade runner Glossary

 
[A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M]
 
 [N] [O] [P] [R] [S] [T] [U] [V] [W] [Y]  [Z]

Mama Isabella
 
Character/Westwood game

Mama Isabella runs the Kingston Kitchens in Westwood's Blade Runner game. Her stew is her specialty and she prides herself on that fact. She boasts of a secret ingredient. Very outgoing and friendly. You'll want Ray to stop by a few times throughout the game. She may prove useful in identifying someone in a photo or pointing Ray to another lead.

The actor who does the voice of Mama Isabella is
Rosalyn Sidewater.



Ray McCoy

Game

The player takes on the role of a rookie cop, Blade Runner Ray McCoy. Armed with a blaster your task is to look for clues and to hunt Replicants. You start with the investigation of an animal murder, and the game quickly introduces you to picking up clues and interviewing people. What you do from here on in basically depends on you! He lives with his dog - Maggie.

McCoy's name may have been partly inspired by the expression "the real McCoy", especially in relation to the game's question of whether Ray is human or a replicant.


Mark Benninghoffen does the voice of Ray McCoy.

 


McCoy's Apartment

Game

Ray McCoy's apartment located on the 88th floor. The apartment is eerily like Deckard's from the movie, i.e. similar lit advert sign seen through window, similar sofa, the Esper machine, the Frank Lloyd Wright style textured concrete block pattern,and balcony, etc.


Ray has a dog, Maggie, only seen in his apartment. Remember to feed her and give her love and affection!

You'll want to have Ray hang-out at the apartment at times. There he can use the Esper machine. Ray may want to watch t.v., check the answering machine, use the lavatory and, of course, sleep..."Portrait of the sleep deprived."


Mercerism

Book

A theological and moral structure. A religion.

One requires a black empathy box in order for "fusion" with Mercer. By clutching it's handles you are taken into a "virtual reality" world where, as described in book of Isidore's experience: "The visual image congealed; he saw at once a famous landscape, the old, brown, barren ascent, with tufts of dried-out bonelike weeds poking slantedly into a dim and sunless sky. One single figure, more or less human in form, toiled its way up the hillside: an elderly man wearing a dull, featureless robe, covering as meager as if it had been snatched from the hostile emptiness of the sky. The man, Wilbur Mercer, plodded ahead, and, as he clutched the handles, John Isidore gradually experienced a waning of the living room in which he stood; the dilapidated furniture and walls ebbed out and he ceased to experience them at all. He found himself, instead, as always before, entering into the landscape of drab hill, drab sky. And at the same time he no longer witnessed the climb of the elderly man. His own feet now scraped, sought purchase, among the familiar loose stones; he felt the same old painful, irregular roughness beneath his feet and once again smelled the acrid haze of the sky -not Earth's sky but that of some place alien, distant, and yet, by means of the empathy box, instantly available."

More on Mercer from book: "Rule of life laid down by Mercer. You shall kill only the killers, Mercer had told them the year empathy boxes first appeared on Earth. And in Mercerism, as it evolved into a full theology, the concept of The Killers had grown insidiously. In Mercerism, an absolute evil plucked at the threadbare cloak of the tottering, ascending old man, but it was never clear who or what this evil presence was. A Mercerite sensed evil without understanding it. Put another way, a Mercerite was
free to locate the nebulous presence of The Killers wherever he saw fit."

An excellent essay on this can be found at
Androids Essay and Analysis Critique
Here is a little from that blog; "The religion allows humans to connect with each other in order to ease the haunting burdens of loneliness and despair. “You have to be with other people…[i]n order to live at all” (204). This connection is maintained by the use of the infamous empathy box, as character in the novel explains, “…it’s the way you touch other humans, it’s the way you stop being alone” (66). It encourages the joining of humans to share their experiences, happiness, and grief, the goal being the “fusion of their mentalities orient[ing] their attention on…the need to ascend…[s]tep by step…” (22,173). By having a common belief and contributing to the mutual effort of climbing the eternal hill, life regains meaning and hope is forged to lift up humanity. Breaking through the shackles that bind them and slowly ascending to a better place, the united human race can once again thrive. This religion provides a means by which the isolated populations can interact and promotes needed unification. Mercerism and its eternal spokesman, Wilbur Mercer, inspire hope by allowing the humans to rely on each other."


 

Methuselah Syndrome  
 
Movie/Term

Definition:
Human genetic disorder leading to an accelerated aging process as described by J.F. Sebastian who suffers from it.

Movie Dialogue:
Pris: "How old are you?"
JF: "Twenty-five."
Pris: "What's your problem?"
JF: "Methuselah Syndrome."
Pris: "What's that?"
JF: "My glands, they grow old too fast."

Humans with genetic disorders are not allowed to go Off-World.

Speculation:
Did Tyrell somehow alter JF's DNA to keep him on Earth?
Did Tyrell use JF's DNA to create a limited life-span for the Nexus-6 Replicants?

See: Accelerated Decrepitude.




Moraji

Game

Moraji is a genetic engineer who builds skin for Repliants for the Tyrell Corporation. He works at Dermo Design at DNA Row. Ray will encounter Moraji under dire circumsctances. Attempt to save him and comfort the dying Moraji and he will tell you a couple things.


Iqbal Theba does the voice of Moraji.

 
[A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M]
 
 [N] [O] [P] [R] [S] [T] [U] [V] [W] [Y]  [Z]

Blade Runner is more than just a movie. It's a mythology.